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Jun. 27th, 2037 08:23 pm
deus_ex_machina: (Thoughtful)

Maybe... maybe I was afraid. Yeah, maybe I was afraid of failing to protect her. Or... maybe I was afraid of losing her--of losing my memories of her. Yeah... that must be it. I was afraid of living life without her. Afraid of living a lonely empty life without her. I think. Maybe. I don't even know anymore...

I guess I'll keep wandering.


info. ic contact. cr chart. abilities.

CODE BY TESSISAMESS
deus_ex_machina: (Default)
Phoenix Acres


(Formerly Skywalker Ranch)


Phoenix Acres is an Otherworlder owned farm found a short distance beyond the city limits of Verens. The Ranch specializes in the raising of free range Rhicows for the production of blue milk, featuring integrated pasture rotation for optimal nutrition.

Seasonal fruits and vegetables are available on request or at the market stall in the city. In addition, fresh goat milk and chicken eggs are produced and sold daily. Duck eggs are available in limited quantities, weekly. Unfortunately the mushroom cultivation under previous ownership has fallen to the wayside and no longer being offered.


Come find us at our stall in the Verens Marketplace or come visit us at the ranch for fresh milk, produce, and eggs! Always guaranteed fresh, delicious, and at affordable prices!


Owned and maintained by Machina Kunagiri (and Usagi Tsukino)
Farmhands: Eleven (The Luminary), NPCs
deus_ex_machina: (Arise)
Player: Althea
Character:
Machina Kunagiri
Current Canon Point:
End of Chapter 7
Updated Canon Point:
End of Game

Warning: Endgame Spoilers Under Cut )
deus_ex_machina: (Default)
AGITO CADET


Magic: Thanks to the blessing of Rubrum's Vermillion Bird Crystal, Machina possesses the ability* to cast an array of magic. The five main types are Fire, Blizzard, Thunder, Defense, and Other. The full list can be found here. Magic ability reaches its peak in adolescence and begins to diminish upon reaching adulthood.

Elemental and many Defense magics come in a type, -ra, -ga series. e.g. Fire, Fira, Firaga. Potency grows the longer the spell is charged, moving from the base spell to the -ra level to the -ga level.

Fire RF: Shoots a fire bullet forward in a straight line.
Fire RF-II: Shoots a piercing fire bullet forward.
Fire SHG: Shoots several small fire bullets in a frontal cone.
Fire SHG-II: Shoots fire-type bullets that scatter on impact.
Fire ROK: Aims with crosshairs to shoot explosive bullets of fire.
Fire ROK-II: Shoots powerful and explosive bullets.
Fire MIS: Launches an explosive fire spell that pursues its target.
Fire MIS-II: Launches an explosive and slow, but powerful fire spell that pursues its target.
Fire BOM: Sends out a wave of fire magic around the caster.
Fire BOM-II: Sends out a wave of fire magic around the caster that lingers as a deadly inferno.

Blizzard RF: Shoots ice bullets forward in a straight line.
Blizzard RF-II: Shoots a piercing ice bullet forward.
Blizzard SHG: Shoots several small ice bullets in a frontal cone.
Blizzard SHG-II: Shoots ice-type bullets that scatter on impact.
Blizzard ROK: Aims with crosshairs to shoot explosive bullets of ice.
Blizzard ROK-II: Shoots powerful and explosive ice bullets.
Blizzard MIS: Launches an explosive ice spell that pursues its target.
Blizzard MIS-II: Launches an explosive and slow, but powerful ice spell that pursues its target.
Blizzard BOM: Sends out a wave of ice magic around the user that freezes enemies in place.
Blizzard BOM-II: Sends out a wave of ice magic around the caster which freezes enemies in place and lingers in painful ice spikes.

Thunder RF: Shoots lightning bullets forward in a straight line.
Thunder SHG: Sends out lightning magic in a set range.
Thunder SHG-II: Sends out piercing lightning magic in a set range.
Thunder ROK: Aims with crosshairs to shoot explosive lightning bullets.
Thunder ROK-II: Shoots powerful lightning bullets that explode on impact.
Thunder MIS: Launches a stream of lightning that pursues the target.
Thunder MIS-II: Launches a slow but powerful lightning spell that pursues the target.
Thunder BOM: Sends out a wave of crackling lightning magic around the user.
Thunder BOM-II: Sends out a powerful wave of lightning magic around the caster which lingers in a rolling electrical storm.

Cure: Restores HP.
Protect: Blunts physical damage.
Invisible: Grants invisibility for a period of time.
Esuna: Cures status ailments.
Raise: Revives fallen allies who haven't faded from the field.
Wall: Creates a transparent barrier that blocks physical passage and gunfire.
Avoid: Automatically dodge attacks by consuming MP.

Aloud: Fires non-elemental bullets in a 180-degree cone in front of the caster.
Bio: Sends out a wave of magic that inflicts Poison.
Death: Creates a whisp of harrowing magic that makes the target capable of being killed with the next strike. (killsight inflicting)
Holy: Casts white spheres of holy energy that homes into the nearest opponent and renders them to stone upon death.
Meteor: Emits a glyph skyward to summon meteors onto the target, striking multiple times over a wide radius.
Quake: Makes the surrounding earth shudder and shatter, hitting ground enemies over a broad range.
Tornado: Conjure a powerful tornado that persists and hits a single target over 11 times.
Ultima: Engulfs a white radius with powerful magical energy with the user as the epicenter. (Can break the damage limit in a single hit.)

* When actively in l'Cie mode, Machina loses his ability to cast magic.

A full chart of all available magic may be found here.



Weaponry: Machina fights with twin rapiers. He has an array of techniques available to him, many of which will drain health away from opponents and grant him healing. Some will also stun.

Abilities
Cyclone Drive: Unleashes a continuous string of combination attacks.
Awakening: Restores all health and turns all normal attacks into Furious Blades.
Stunning Slash: Strike with high chance of inflicting Stun.
Guardian Blades: Creates energy blades that surround and defend Machina by draining health from enemies in their range.
Siphon Sword: A thrusting attack which drains vitality from enemies, giving it to Machina.
Dark Side: Pierce multiple enemies in succession to drain HP and possibly inflict Stun.

Traits
Accelerate: Increases movement speed.
Twinspell: Equip two spells at once.
Quick Draw II: Casts level II finishing magic.
Triple Slip: Execute up to three dodges in succession.
Untouchable: Increased window for dodging.
Intel: Check status of locked-on targets.
Finishing Cast: Cast finishing magic after a normal attack.
Combo Cast: Casts finishing magic after executing a combo.
Combo Bonus: Increase number of hits for normal attacks.


WHITE TIGER L'CIE


In exchange for his humanity, Machina has been granted "the power of gods." He is a Secundus l'Cie meaning that the powers he possesses are considered a unique set and are not necessarily combat focused. His particular powers are an ability to manipulate and enhance machinery and weaponry. It's possible for him to power a magitek anti-magic shield so that he and one other are the only ones not to perish in a fatal summoning. He can feed power into hopelessly damaged machines and weapons and restore them to full use, extend the mechanical capabilities of a weapon, and ostensibly fuel a weapon of mass destruction and not die to it.

While actively in l'Cie mode, he does receive some buffs to a mortal's combative power. He deals more damage, takes less damage, and has incredibly increased attack and movement speeds. He is also capable of flying, and short-distance teleportation.

Info Page

Jun. 27th, 2018 09:40 pm
deus_ex_machina: (Default)
MACHINA KUNAGIRI
The Locus of Fear
General Information
name. Machina Kunagiri
age. 17 18 19 20
birthday. Ignismens IX (Jan 9)

relationship status. Married
occupation. Rancher
residence. KH Clubhouse Phoenix Acres

Characteristics
height. 5'10"
hair. Black
eyes. Green

Family Background
mother. (dead)
father. (dead)
sibling. Izana (dead)
best friend. Rem Tokimiya

Extended Information
The wheel whirls within the spiral,
Its light growing
ever radiant with every revolution.
Yet when the small spiral collapses
in upon itself, Its light fades,
and as a wheel it begins
whirling anew.

Within the spiral
emerged a single locus,
so close yet invariably distant.
In the flash of an eternity,
one became ten and six,
then ten and two,
And the wheel began
whirling once more.

The first,
the power of acceptance,
The second, the power of kindness,
The third, the power of knowledge,
The fourth, the power of valor,
The fifth, the power of innocence,
The sixth, the power of tenacity,
The seventh,
the power of discernment,
The eighth, the power of tranquility,
The ninth, the power of action,
The tenth, the power of ignorance,
The eleventh, the power of wisdom,
And the twelfth,
the power of judgment.
Cast away were the loci of fear, love,
suffering, and age.

--Nameless Tome: Final Verse
Abilities
AGITO CADET
Magic: Thanks to the blessing of Rubrum's Vermillion Bird Crystal, Machina possesses the ability* to cast an array of magic. The five main types are Fire, Blizzard, Thunder, Defense, and Other. The full list can be found here. Magic ability reaches its peak in adolescence and begins to diminish upon reaching adulthood.

Weaponry: Machina fights with twin rapiers. He has an array of techniques available to him, many of which will drain health away from opponents and grant him healing. Some will also stun.

* When actively in l'Cie mode, Machina loses his ability to cast magic.

WHITE TIGER L'CIE
In exchange for his humanity, Machina has been granted "the power of gods." He is a Secundus l'Cie meaning that the powers he possesses are considered a unique set and are not necessarily combat focused. His particular powers are an ability to manipulate and enhance machinery and weaponry. It's possible for him to power a magitek anti-magic shield so that he and one other are the only ones not to perish in a fatal summoning. He can feed power into hopelessly damaged machines and weapons and restore them to full use, extend the mechanical capabilities of a weapon, and ostensibly fuel a weapon of mass destruction and not die to it.

While actively in l'Cie mode, he does receive some buffs to a mortal's combative power. He deals more damage, takes less damage, and has incredibly increased attack and movement speeds. He is also capable of flying, and short-distance teleportation.
Personality
Machina might seem to be a bundle of contradictions, and to some degrees he is. Seventeen is a hard age under normal circumstances, but mix in some end of the world and weird magic and you get a recipe for a trainwreck waiting to happen.

By and large, before the start of the war, Machina is a serious student who works hard, but otherwise is both friendly and well liked by his peers. Being top of his class, he doesn't rest on his laurels but continues to strive to improve himself. Once he's transferred into Class Zero, he comes head to head with no longer being the best, and in fact not being able to match up to them at all. It feeds his sense of insecurities, but rather than wallow in that, he just keeps working harder to prove himself to them and not be a drag always needing to be saved.

Problem is, he's kind. Or as his peers are prone to point out, he's too kind/soft/sensitive to be caught up in a war. Being a cadet training to maybe become the prophesied savior of the world is one thing; being a child soldier in a war engulfing your world is a nightmare beyond his capability to deal with. He takes the war hard. He takes the casualties hard. He just wants the fighting to end and the peace to be restored. The Crystals of Orience take away memories of the dead, so the living do not have to carry that weight and move on. Rather than accepting this as the blessing it's meant to be, Machina dreads and fears it. He is obsessed with finding out the truth behind his brother's death. Doing so only feeds his fears more and more, he is terrified of losing Rem, just as he is terrified of losing his memories of her, or being forgotten himself.

He is also a thinker. Unfortunately, Machina thinks too much. His classmates dub it doom and gloom. He overanalyzes everything. It's not even a case of getting lost in thought, as much as he permits the "brain weasels" too much power as he continues to stew and churn things over and over. It blinds him to seeing reality with a clear and objective eye, distorting his understanding of truth. So when he's put to the task of spying on Class Zero, he doesn't have any moral compuncture preventing him to doing just so. He's justified it in his mind already. Unfortunately his constant thinking is only shared with himself, leaving others baffled when he displays angry outbursts for slights imagined or overinflated in his mind. When angry, he's given to yelling, and then stomping off to be alone.

He's learned to be distrustful. He started off an outsider when transferred into Class Zero and certain kids made sure he knew they thought he was dead weight and would never be one of them. It put him at odds with group cohesion. They make no bones that they're willing to dump anyone who can't pull their weight or will impede the success of the mission. He cannot abide the idea of leaving anyone behind and is incapable of creating those kind of practical callouses to put an assignment over a person. Unfortunately he lacks discernment over who he can and cannot trust, and can be manipulated by someone who recognizes his vulnerabilities for what they are: his fears of loss, his dismay at losing a brother he's forgotten, a burning need to protect Rem at all costs, a hunger for power.

He is a self-appointed protector. Quite quickly he takes on a he-and-Rem-against-the-world attitude which irritates many. It starts off with his wanting to keep her safe, for selfish reasons... namely she's the only other person who remembers their village. As the war drags on, he decides that it falls to him and only him to protect her, his country, and their world. It starts off noble and rapidly spins into arrogance. He'll become a spy against his classmates to prevent the task from falling to her. But as his emotions start to trickle away after becoming a l'Cie, the honorable, upright, dutiful Machina gives way to cold detachment. His goals don't change but his personality does, as he's no longer mortal.

Ultimately, he's willing to throw away his humanity, his warmth, and his allegiances for the power he believes will keep him from losing everything he cares about.
Appearance
APPEARANCEINFOHERE
History
player
name. Althea age. Older Than Dirt timezone. Pacific plurk. magicarp code. tessisamess

IC Inbox

Apr. 12th, 2017 08:19 pm
deus_ex_machina: (What was that?)









"What do you want?"

Emp App

Feb. 20th, 2017 06:30 pm
deus_ex_machina: (Default)
⌈ PLAYER SECTION ⌉

Player: Althea
Contact: magicarp @ plurk
Age: older than dirt
Current Characters: n/a


⌈ CHARACTER SECTION ⌉

Character: Machina Kunagiri
Age: 17
Canon: Final Fantasy Type-0
Canon Point: End of Chapter 7

Warning: Spoilers present under cut. )

Profile

deus_ex_machina: (Default)
Machina Kunagiri

September 2019

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